Read the Final Dive Breakdown

After entering the water, read the result from the trick list down to TOTAL:

  • Tricks and combos: completed moves appear with their points. Repeated moves can include a count, while a held move such as DØDS can include its duration.
  • Entry Bonus: the multiplier attached to the entry result.
  • Cliff Bonus: the multiplier for the platform used.
  • Late Dive Bonus or Last-second dive!: an additional timing multiplier when awarded.
  • TOTAL: the final points for that dive once the counting animation stops.

An initial zero is not necessarily the final score. For example, a Feet first dive at Cliff 4 with 4x Twist, 2x Inward Flip, and DØDS held for 1.4 seconds passes through 0 and 1,230 before settling at 1,817 points. Wait for the settled number before deciding whether an attempt failed or comparing it with another dive.

Use the jumps and combos reference to identify the moves listed in a result.

Slide-dive results can also list Speed Boost, sliding, and highest speed alongside aerial moves and entry and cliff bonuses. Carve awards points for a timed slide action; its score prompt can appear after leaving the slide, but still belongs to the preceding slide segment. See the slide and dive guide for steering, boosts, and the transition back to aerial controls.

Feet first breakdown showing trick points, entry and cliff bonuses, and a final TOTAL of 1,817.

Entry Results and Multipliers

The entry label describes how the dive ends. These scoring outcomes help explain whether the trick points survive the landing.

Entry result Entry Bonus Scoring effect or applicable condition
Clean Entry ×1.5 Successful head-first entry; a No tricks dive can still finish at zero.
Feet first ×1 Retains completed trick points without an increased entry multiplier.
Cannonball! ×1.3 Example result with Twist, Front Flip, Screw, and Rodeo.
Death Dive! ×1.6 Successful Death Dive entry; Late Dive Bonus can also apply to the same dive.
Belly flop ×0 Erases the listed trick and combo points.
Back Flip ×0 Applies to the entry-result label, even when the dive has scored aerial moves.
Side Flip ×0 Zero-point entry outcome in Cliff 4 dives.

Back Flip as an entry result is different from Backflip as an airborne trick. A completed Backflip can earn trick points; a Back Flip landing can erase the dive’s points through its zero entry multiplier.

For a head-first entry, use the Head first prompt when it becomes available before impact. The basic diving controls explain the full takeoff-to-entry sequence.

Points in Jumps → ENTRY describes the menu’s listed multiplier; Entry Bonus in the result shows the multiplier applied to that dive. Check the completed entry label and its Entry Bonus after impact rather than treating an equipped move or an available prompt as a successful entry.

Move in Jumps → ENTRY Listed Points multiplier
Cat Dive ×1.4
Sofa ×1.2

These are menu values, not the result-panel Entry Bonus values in the table above. A successful Sofa entry is labeled Sofa Splash. See entry moves for requirements, selection, and descent prompts.

Why a Dive Scores Zero

Once the count has stopped, two different problems can explain a zero:

  • No tricks: there are no completed trick points for the bonuses to increase. This can happen with Clean Entry, including at Salt Ledge with a late-entry bonus. Add completed aerial moves before focusing on a later entry.
  • Entry Bonus ×0: the dive earned trick points, but the landing removed their value. Belly flop, Back Flip, and Side Flip results can do this. Focus on finishing the entry successfully before extending the combo further.

A Cliff 4 comparison shows why the landing matters. Both attempts list 3x Twist +396, Inward flip +130, and Screw +128, totaling 654 trick points, with Cliff Bonus ×1.5:

Entry result Entry Bonus Final TOTAL
Feet first ×1 981 points
Back Flip ×0 0 points

For this example, 654 × 1 × 1.5 gives 981 points; changing the entry multiplier to zero removes those points. More aerial moves cannot compensate for that failed entry.

The same checks apply to your personal dive breakdown during a competition. A long trick list can still end at zero after a Belly flop. Once entries are consistent, use the score improvement guide to work on combos and timing.

Belly flop breakdown with multiple scored tricks, Entry Bonus ×0, and TOTAL 0.

Cliff and Timing Bonuses

Cliff Bonus belongs to the platform used for the dive. When comparing attempts, check the cliff number as well as the location name: the two THE TWINS platforms have different multipliers.

Platform Cliff Cliff Bonus
The Twins — 60 m 3 ×1.3
The Twins — 69 m 4 ×1.5

The cliffs and worlds reference lists destinations and their progression requirements. A larger cliff multiplier helps a scored dive, but it still leaves a zero-point attempt at zero.

Late Dive Bonus and Last-second dive! reward entry timing and appear separately in the breakdown. Their displayed multipliers vary between attempts; they are not a single fixed bonus. Aim for a successful entry first, then practice delaying it while still completing it before impact.

Use the settled TOTAL when comparing results. Treat the displayed bonuses as explanations of the result rather than assuming every dive can be reconstructed exactly from the rounded numbers on screen.

Dive Points and Competition Scores

Your individual dive’s TOTAL or PTS is separate from the competition panel with a player name, five judge cards, and Score. Check the name on that panel before reading it as your result: another competitor’s judged entry can appear while your own dive breakdown is still visible.

During Make your dive, move to the platform’s Jump Area edge and take your dive. Perform aerial moves, complete the entry, then inspect your own trick list, Entry Bonus, and TOTAL before following the remaining round prompts. Use those fields to diagnose a personal zero; the judge cards serve a separate competition display.

See competitions for joining and following the rounds. For the resources earned from diving, see Shells and XP.