Earn Shells and XP
Build trick points during the fall and finish with a successful entry. A Clean Entry with no tricks can still score zero, and an entry multiplier of zero can wipe out accumulated trick points. If dives keep ending with no score, check the scoring and entry rules before spending resources on boosts.
Repeat successful dives to earn Shells and advance your level. Read the actual Shell reward at settlement; resource bonuses can change its relationship to your point total. Once entries are consistent, practice combinations and improve your score.
During early progression from Level 1 to Level 4 at First Step, a Clean Entry with No tricks and TOTAL 0 can still accompany a level-up. This does not guarantee a level-up or Shells on every zero-point dive. Read the score, Shell reward, and XP/level bar separately to check what you gained.
Challenges provide another source of Shells and XP, but completed objectives need to be claimed:
- Open Challenges on the left side of the screen.
- Find a completed objective and select CLAIM.
- Check that its button changes to CLAIMED.
Use the Challenges guide to check objectives, progress requirements, and rewards.
For another source of Shells, select the gift icon on the right side of the screen, just left of STORE, when it shows CLAIM!. This timed gift can award Shells; a countdown on the icon means it is still waiting to become available.
Track Your Next Level Unlock
The level bar tracks XP toward your next character level. The nearby Next destination label shows how many more levels you need for that unlock; it is a level requirement, not a timer.
A dive can advance more than one level. The number of levels gained depends on your starting progress and the experience earned, so a point total should not be treated as a fixed number of levels.
Character levels unlock cliffs and moves. For example, Slide and Dive unlocks at Level 70. Check Cliffs and Worlds for destination requirements and travel instructions.
Choose a Resource Upgrade or Pass
Open Upgrades using the green upward-arrow button, then scroll down to XP Boost and Shell Magnet. Both use Shells and have a maximum upgrade level of 10. Their upgrade levels are separate from your character level.
- Choose XP Boost when your goal is more experience per dive and progress toward level unlocks.
- Choose Shell Magnet when your goal is more Shells per dive to fund further upgrades.
- Consider Spin Speed when faster flips and twists would help your trick routine. It improves aerial movement rather than directly multiplying resource rewards.
Upgrade prices apply to specific level transitions. For XP Boost, the bonuses below describe the current upgrade level, while each cost buys the next level. The Shell Magnet starting price applies only to Level 0 → 1.
The 2x XP and 2x Shells game passes are separate Robux purchases for their named resources. Match the pass to the resource you want; the Starter Pack's temporary XP boost and the post-dive offer have different scopes. Pass prices below are the listed prices in the available catalog.
See Upgrades for the other attributes and their level-specific costs.
-
XP Boost
- Effect
- More experience per dive.
- Maximum level
- 10 levels
- Experience bonus
- 15 % (Level 3)20 % (Level 4)5 % (Level 1)10 % (Level 2)25 % (Level 5)30 % (Level 6)
- Upgrade cost
- 2048 Shells (Level 3 → 4; purchase demonstrated)3277 Shells (Level 4 → 5)800 Shells (Level 1 → 2)1280 Shells (Level 2 → 3)5243 Shells (Level 5 → 6)8389 Shells (Level 6 → 7)
-
Shell Magnet
- Effect
- More Shells collected per dive.
- Maximum level
- 10 levels
- First upgrade
- 400 Shells (Level 0 → 1)
-
2x XP
- Price
- 399 Robux (At collection)
- XP multiplier
- 2 ×
-
2x Shells
- Price
- 299 Robux (At collection)
- Shells multiplier
- 2 ×
Double This Dive
Double this dive? is an optional, timed offer after a dive. It lists the extra Shells and PTS or Points being offered, along with 2X XP or 2X Experience Points for that dive.
Read the amounts before the offer timer expires. The plus signs identify additional rewards offered by the panel; simply seeing the panel does not mean those extras have been claimed.
| Option | When to use it |
|---|---|
| 19 Robux button | Choose the paid option for the displayed dive offer. |
| WATCH AD or Watch Advertisement | Choose the advertisement option when that button is available. |
The amounts belong to that particular dive and resource setup. Use the panel's own Shell and point amounts rather than assuming a fixed conversion. Accepting the offer is optional and is separate from completing the dive or returning to the platform.
Starter Pack
Open STARTER on the right side of the screen to view the Starter Pack when it is available. Its panel presents a ONE TIME OFFER, an offer countdown, and instant delivery.
For the offer containing 5,148 Shells, the terms are:
| Offer detail | Amount |
|---|---|
| Purchase price | 45 Robux |
| Shells included | 5,148 Shells |
| Temporary XP boost | 2X XP for 30 minutes |
| Crossed-out advertised VALUE | 400 Robux |
The 45 Robux button is the purchase price; the crossed-out 400 Robux figure is the advertised value. Check the contents of your offer before purchasing. The offer countdown indicates availability, while the 30-minute duration belongs to the included XP boost.
This pack combines an immediate Shell grant with a temporary experience boost, making its XP benefit relevant when you plan to keep diving during the boost period.

